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May 26, 2023

Tiki, Divine Dragon of Fire Emblem: Shadow Dragon, Fire Emblem: Mystery of the Emblem, and Fire Emblem: Awakening, returns in Fire Emblem Engage as the Emblem of Dragons, who will assist your army in its quest – if you’ve bought the Expansion Pass.

Tiki is the second DLC Emblem in the game, and true to you having to pay real life money to obtain her, she’s stupidly strong. Her Synchro Skill Starsphere works like Jean’s Expertise, boosting the growths of whatever unit you equip her to, making her excellent for shoring up subpar army members in the long run. Engage Skill Draconic Form will turn your unit into a dragon with beefed up stats and access to all Engage Weapons from Bond Lvl 1 (at the cost of being unable to use your normal weapons for the duration of Engagement). Engage Attack Divine Blessing is not an attack, but rather grants a revival stone to one ally of your choice, bringing them back from death once. Tiki is just a pure powerhouse all around with absurd proficiency on just about every front. Her only slight weakness is a lack of ranged option, but that hardly matters when the rest of her toolkit is so powerful offensively and defensively.

Engage Weapon Eternal Claw has a raised Crit% and is also the only way to follow-up attack with her, so you’ll be using it a lot. Tail Smash does indeed work as a powerful Smash attack, and the properties of Breath change depending on your unit’s type, but is a great way to hit a small area of effect and ignore varying levels of Def/Res.

First, you’ll have to purchase Engage’s Expansion Pass (or at least Wave 1). No two ways about it. After Chapter 6: The Stolen Ring, you can obtain Emblem Edelgard at Lookout Ridge at the Somniel, which will unlock the Divine Paralogues. Divine Paralogue 1 will involve you going against Tiki’s forces in order to recruit her – just clear the map and you can use her as you’d like.

Here are detailed explanations of each of Tiki’s skills. Remember that to have your characters inherit them, they must be at Bond Level 5 minimum with the Emblem and spend SP:

Engage Skill: Draconic Form – Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats

Engage Attack: Divine Blessing – Use to grant 1 ally a Revival Stone (if next to Marth, becomes Divine Blessing+, which also fully restores HP, adds +3 to Engage meter if not Engaged, and restores Engage Turns if Engaged)

Engage Weapon 1: Eternal Claw – Easily inflicts critical hits

Engage Weapon 2: Tail Smash – Smashes foes, can’t strike first or followup

Engage Weapon 3 List:

Bond Lvl 1: Starsphere (Synchro Skill) – Grants unit enhanced stat growth when leveling up [Adds +15% to final growth rates] (SP Cost: 1500)

Bond Lvl 2: HP/Lck +2 – Grants HP+2 and Lck+2 (SP Cost: 200)

Bond Lvl 3: Geosphere (Synchro Skill) – At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn (SP Cost: 500)

Bond Lvl 4: Special Guard 1 – If foe is equipped with a special attack, unit takes 1 less damage during combat (SP Cost: 200)

Bond Lvl 5: Skill Inheritance – Unit can inherit this Emblem’s skills

Bond Lvl 6: Arts Prof. – Proficiency with arts. Required for promotion to certain classes

Bond lvl 7: HP/Lck +4 – Grants HP+4 and Lck+4 (SP Cost: 600)

Bond Lvl 8: Lifesphere (Synchro Skill) – If unit uses Wait without attacking or using items, restores 20 HP and heals status effects (SP Cost: 1000)

Bond Lvl 9: Special Guard 2 – If foe is equipped with a special attack, unit takes 2 less damage during combat (SP Cost: 400)

Bond Lvl 10: Lightsphere (Synchro Skill) – If unit initiates combat, halves chance of receiving critical hit from foe (SP Cost: 900)

Bond Lvl 11: Strong Bond – Unit stays Engaged 1 additional turn

Bond Lvl 12: HP/Lck +6 – Grants HP+6 and Lck+6 (SP Cost: 1100)

Bond Lvl 13: Special Guard 3 – If foe is equipped with a special attack, unit takes 3 less damage during combat (SP Cost: 600)

Bond Lvl 14: Lifesphere+ (Synchro Skill) – If unit uses Wait without attacking or using items, restores 30 HP and heals status effects (SP Cost: 2000)

Bond Lvl 15: HP/Lck +8 – Grants HP+8 and Lck+8 (SP Cost: 1900)

Bond Lvl 16: Geosphere+ (Synchro Skill) – At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn (SP Cost: 1000)

Bond Lvl 17: Special Guard 4 – If foe is equipped with a special attack, unit takes 4 less damage during combat (SP Cost: 800)

Bond Lvl 18: HP/Lck +10 – Grants HP+10 and Lck+10 (SP Cost: 3600)

Bond Lvl 19: Lifesphere++ (Synchro Skill) – If unit uses Wait without attacking or using items, restores 40 HP and heals status effects (SP Cost: 3000)

Bond Lvl 19: Special Guard 5 – If foe is equipped with a special attack, unit takes 5 less damage during combat (SP Cost: 1000)

Bond Lvl 20: Deep Synergy – Unit’s Engage meter is shortened one step

Tiki (VA: Sumire Morohoshi [JP] / Mela Lee [EN]) is an ancient divine dragon who was sent to sleep eons ago for fear that her power would destroy the human race if it ever went out of control. The evil sorcerer Gharnef brainwashed her to do his bidding, but she was rescued by Marth, who she began to regard as an older brother figure, affectionately calling him “Mar-Mar.” She would join him in both wars against the dark dragon Medeus. Thousands of years in the future, after all her allies passed and she had physically grown up, she would join Lucina and Chrom in their battle against Grima. Tiki here shows up in her youthful form: bright, curious, and eager to cure her longstanding loneliness by making friends.

Looking for more help with Fire Emblem Engage? Check out our other guides!

A writer and Nintendo fan based in Seattle, Washington. When not working for NinWire, she can be found eating pasta, writing stories, and wondering about when Mother 3 is finally going to get an official localization.